Tuesday, December 29, 2009

WOW, Power Auras DK export

Friends and Family not interested in WOW. This post will contain a large amount of gibberish.

I searched high and low to find any export from the Power Aura mod for a DK. Couldn't find one. I was forced (dragged kicking and screaming) to learn how to use the mod, and create my own. In the interest of others who might not like to learn then either... Here is my DK Frost spec export. It includes a horn of winter alert if you're in combat and it's not on, as well as an alert for killing machine and freezing fog.
I plan on making more for the holy priest, as I'm sure I'll be helping Lou make them for his chars too. Let me know if there is a spec you'd like an export for, and I'll gladly make more!

BFN

Here is the icky paste:
Set=Page 1@
Aura[1]=Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu0.88627450980392; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Frost_ArcticWinds; size:nu0.75; torsion:nu1; r:nu0.85098039215686; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu61; alpha:nu0.75; aurastext:stRime; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu26; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu1; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stfreezing fog; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1@
Aura[2]=Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu0.89411764705882; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Sword_122; size:nu0.75; torsion:nu1; r:nu0.73725490196078; y:nu-30; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu62; alpha:nu0.75; aurastext:stKM; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu27; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu2; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu2; buffname:stKilling Machine; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1@
Aura[3]=Version:st3.0.0E; gcd:bofalse; b:nu0.22745098039216; anim1:nu1; g:nu0.2; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\INV_Misc_Horn_02; size:nu0.75; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu44; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu23; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu3; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:sthorn of winter; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1@

4 comments:

padawan_aneiki said...

Don't know a darned thing about all that stuff but wanted to say HAPPY NEW YEAR!!! hee. and I hope you're doing well. 'tis been far too long since we've had a chance to chatter. :)

*sends hugs*

Unknown said...

Hey darlin! I'll be back at work Monday :) Happy new years! Excited to hear about the adoption. Such a long way since last year, all good!

--J

Anonymous said...

just wanted to say thank you for the post, i couldn't find anything like this after too much searching, thanks again

Dan Bradley said...

Thanks so much - this was really helpful. One thing I can't seem to figure out with Power Auras: how do you know what to set for the icon? I know that, for some abilities, it just seems to figure it out based on the name. But when I tried to create my own for Rime/Freezing Fog, it had no icon. What I've been doing is Googling to find posts like yours and either using them as-is, or looking through them for the icon name (Interface\Icons\Spell_Frost_ArcticWinds), exporting my aura, modifying it to include the icon name I picked out of someone else's aura, then importing it back in.

My question is, if you can help - how did you find Spell_Frost_ArcticWinds in the first place? Is there a way to browse some master list to find the icon you want? Thanks for any help you can offer.

 

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